intro dm rank team rank buddy stats best of global rank matrix diff matrix help faq æs site
  Ranking last updated on Sunday, January 4th 21:00 2009
for the server Blood Culture
h e l p
Some tables might be overwhelming at first. Here you can read up on how these tables are to be read. You will find they convey quite a lot of infos.

ranking
...The list of ranked players?
...The ranking table?
...The ranking matrix?
...The rank intensity matrix?
...The difference matrix?
...The diff intensity matrix?

player stats
...Weapon usage
...Frags/deaths/suis
...Alternate weapon usage
...Alternate frags/deaths/duis
...Suicides / damage types
...Frags per hour & map


the list of ranked players
Here is the list of players that have enough incidents and high netto% scores to make it into the top 20 list of ranked players. For your convenience names are alphabetically sorted.

Note that this page uses an intensity color coding. The player N° and color match those in the ranking matrix below. The 'top' players in ranking are colored in red, and the 'weakest' in blue.

Ranked Player List  -  Top 27
Player Player Player Player Player
 10   [BC]Arvy   7   [BC]Eniac   20   [BC]Keaser   15   [BC]P0br3   5   [BC]SlipK  
 21   [BC]Assassino   14   [BC]G-10   2   [BC]Kenji   24   [BC]Predator   8   [BC]Sonic  
 13   [BC]Bada   3   [BC]Geada   17   [BC]MadDog   23   [BC]Profeta   19   [BC]Zman  
 6   [BC]Butcher   1   [BC]Hajas   16   [BC]Melt   4   [BC]QuanttumM    
 12   [BC]Castaway   26   [BC]JohnWoo   25   [BC]Metalwolf   9   [BC]Rsteimetz    
 22   [BC]Duka   27   [BC]JrKain   11   [BC]Musashi   18   [BC]ShadeNoah    


the ranking table
Using the rank matrix as data basis, a player list sorted by rank is calculated. The more frags you score against other players, without getting hit too much, the better your ranking. Also your suicide count should be low.

Note you are ranked against every other player in ranking. And every player counts the same. So if you lose against a few you can improve your ranking by hitting on others that are actually in ranking. So hitting weak players - these get filtered out - won't get you anywhere and only spoils the beginners fun.

player The player links point to a player specific stats page. Note: On that page *all* player related data is shown. The table here only shows the data relevant for ranking (a data subset).
rank Your rank, e.g. how good (efficient) you were playing. Values range from 0 to 100, where 50 is your average player that does not suicide much and gets hit as much as he hands out. So you will want to have values above 50... trust me ;).
contacts The number of players you hit or that hit on you. Maximum value is matrix size - 1 - and you are not counted.
incidents Sum of frags + deaths + suicides. Used to sort the ranking matrix, and also used to determine who will be ranked. Only players with high incident counts will be ranked - to ensure a good statistic.
nettos frags - deaths - suicides and netto% are a simply form of ranking - an efficiency.

Percent values are also indicated. The last line shows averages for each column.
Ranking for the Top 27
 Player    Rank    Contacts   Incidents   Frags    F%    Deaths    D%    Netto    N%  
1   [BC]Hajas   71.03 26  4966  3178  63  1788  36  1390  27 
2   [BC]Kenji   69.34 60  39  65  21  35  18  30 
3   [BC]Geada   66.11 14  262  172  65  90  34  82  31 
4   [BC]QuanttumM   64.98 24  4051  2344  57  1707  42  637  15 
5   [BC]SlipK   64.34 25  4186  2528  60  1658  39  870  20 
6   [BC]Butcher   64.11 22  1013  584  57  429  42  155  15 
7   [BC]Eniac   60.95 24  2401  1339  55  1062  44  277  11 
8   [BC]Sonic   58.20 12  121  63  52  58  47  4 
9   [BC]Rsteimetz   58.16 25  2723  1290  47  1433  52  -143  -5 
10   [BC]Arvy   57.97 26  5351  2712  50  2639  49  73  1 
11   [BC]Musashi   52.12 14  294  152  51  142  48  10  3 
12   [BC]Castaway   50.82 22  2401  1030  42  1371  57  -341  -14 
13   [BC]Bada   45.19 24  3507  1453  41  2054  58  -601  -17 
14   [BC]G-10   44.00 13  596  221  37  375  62  -154  -25 
15   [BC]P0br3   43.59 23  2260  847  37  1413  62  -566  -25 
16   [BC]Melt   41.51 14  77  34  44  43  55  -9  -11 
17   [BC]MadDog   40.96 18  728  247  33  481  66  -234  -32 
18   [BC]ShadeNoah   39.31 21  4264  1384  32  2880  67  -1496  -35 
19   [BC]Zman   38.51 10  138  47  34  91  65  -44  -31 
20   [BC]Keaser   38.24 12  146  53  36  93  63  -40  -27 
21   [BC]Assassino   37.67 12  231  74  32  157  67  -83  -35 
22   [BC]Duka   35.20 19  1115  296  26  819  73  -523  -46 
23   [BC]Profeta   34.45 14  164  69  42  95  57  -26  -15 
24   [BC]Predator   31.19 17  440  97  22  343  77  -246  -55 
25   [BC]Metalwolf   30.37 18  292  61  20  231  79  -170  -58 
26   [BC]JohnWoo   26.59 49  12  24  37  75  -25  -51 
27   [BC]JrKain   19.53 16  602  101  16  501  83  -400  -66 
  47.57  17.8  1571.8  756.6  48.1  815.2  51.9   


the ranking matrix
Foundation of all ranking is the following ranking matrix, that sums up all the frag, and death (suicide) data. The matrix is sorted by the player incident count, top left players played the most, bottom right played the least.

How to read the matrix
The horizontal lines begin with a player name and a color coded number, each value in the following columns (to the right) are frags this player scored *against* all the other players. Now locate the column (vertical) with the same player number, all values in that column show the same player's deaths. (The values on the diagonal used to be suicides, these where converted into virtual frags and redistributed among the players in ranking).

All the players frags are summed up in the last column (outer right). The last line in the matrix sums up all the deaths. Bottom right N° shows the total number of incidents (frags+deaths).

Note: Only the frags and deaths are shown/counted are relevant to ranking, and thereby have to do with the folks *in* ranking, this is a frag/death subset of the total number of frags/deaths of these players.

Ranking Matrix for the Top 20
Player 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20  Frags 
 [BC]Arvy 1   250 548 289 317 297 216 129 137 190 101 68 77 54 62 45 26 21 10 20 2857
 [BC]Hajas 2 415   395 293 405 174 376 203 104 235 194 96 134 44 57 44 23 59 15 56 3322
 [BC]ShadeNoah 3 283 111   121 108 223 73 84 86 166 80 25 26 66 29 14 7 23     1525
 [BC]SlipK 4 411 281 350   208 169 156 335 137 201 73 62 65 50 8 92 3 14 18 2 2635
 [BC]QuanttumM 5 406 376 296 186   334 148 102 203 124 63 37 10 98 23 22 6 6 1 8 2449
 [BC]Bada 6 211 83 271 78 143   141 86 50 160 88 22 21 49 93 7 8 14   18 1543
 [BC]Rsteimetz 7 198 189 184 104 73 209   45 76 58 41 11 13 40 55 16 16 11   6 1345
 [BC]Castaway 8 116 77 144 204 69 83 53   68 68 21 49 68 6   38 18 5 4   1091
 [BC]Eniac 9 148 70 165 129 189 99 106 118   109 65 15 34 43 35 7 6 37 16 30 1421
 [BC]P0br3 10 116 58 225 66 59 136 28 47 56   50 12 3 2   24   1 6 1 890
 [BC]Duka 11 44 47 70 19 15 39 13 12 18 23   3   11 1 3   5   8 331
 [BC]Butcher 12 99 75 69 45 59 39 22 93 23 22 15   12 4 4 5 8 17 1 1 613
 [BC]MadDog 13 39 53 35 28 2 22 8 32 13 9   4       15 3 1 2   266
 [BC]JrKain 14 14 6 31 10 10 19 8 1 11 1 3 1     2 1         118
 [BC]G-10 15 23 12 39 3 8 76 43   9   7 3   11       4     238
 [BC]Predator 16 20 7 7 17 5 2 2 11 3 11 6   7 4       10     112
 [BC]Musashi 17 27 9 20 1 3 27 16 24 9 5   4 4           10   159
 [BC]Metalwolf 18 6 4 11 4 1 6 5 3 4 1 3 8 2   5 8         71
 [BC]Geada 19 15 39   25   10 2 19 37 7   2         13       169
 [BC]Assassino 20 10 21 6 1 1 22 3   9   4                   77
Deaths  2601 1768 2866 1623 1675 1986 1419 1344 1053 1390 814 422 476 482 374 341 137 228 83 150 21232


the rank intensity matrix
This matrix shows the same data as the ranking matrix above, only that the frags and deaths share a common intensity color coding. Red shows the maximum values seen in frags, and deaths. Blue the minimum values.


the difference matrix
To make it easier to compare if you are being hit more by certain players, than you are hitting them, check out the following difference matrix. For each player pair i and j the matrix[i][j]-matrix[j][i] values are calculated. In other words, if in your horizontal player line you only see positive values then no one is fragging you more than you are fragging them. Negative values tell you who is ripping you off ;). Also notice the symmetry along the diagonal.
Difference Matrix for the Top 20
Player 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20  Frags 
 [BC]Arvy 1   -165 265 -122 -89 86 18 13 -11 74 57 -31 38 40 39 25 -1 15 -5 10 256
 [BC]Hajas 2 165   284 12 29 91 187 126 34 177 147 21 81 38 45 37 14 55 -24 35 1554
 [BC]ShadeNoah 3 -265 -284   -229 -188 -48 -111 -60 -79 -59 10 -44 -9 35 -10 7 -13 12   -6 -1341
 [BC]SlipK 4 122 -12 229   22 91 52 131 8 135 54 17 37 40 5 75 2 10 -7 1 1012
 [BC]QuanttumM 5 89 -29 188 -22   191 75 33 14 65 48 -22 8 88 15 17 3 5 1 7 774
 [BC]Bada 6 -86 -91 48 -91 -191   -68 3 -49 24 49 -17 -1 30 17 5 -19 8 -10 -4 -443
 [BC]Rsteimetz 7 -18 -187 111 -52 -75 68   -8 -30 30 28 -11 5 32 12 14 0 6 -2 3 -74
 [BC]Castaway 8 -13 -126 60 -131 -33 -3 8   -50 21 9 -44 36 5   27 -6 2 -15   -253
 [BC]Eniac 9 11 -34 79 -8 -14 49 30 50   53 47 -8 21 32 26 4 -3 33 -21 21 368
 [BC]P0br3 10 -74 -177 59 -135 -65 -24 -30 -21 -53   27 -10 -6 1   13 -5 0 -1 1 -500
 [BC]Duka 11 -57 -147 -10 -54 -48 -49 -28 -9 -47 -27   -12   8 -6 -3   2   4 -483
 [BC]Butcher 12 31 -21 44 -17 22 17 11 44 8 10 12   8 3 1 5 4 9 -1 1 191
 [BC]MadDog 13 -38 -81 9 -37 -8 1 -5 -36 -21 6   -8       8 -1 -1 2   -210
 [BC]JrKain 14 -40 -38 -35 -40 -88 -30 -32 -5 -32 -1 -8 -3     -9 -3         -364
 [BC]G-10 15 -39 -45 10 -5 -15 -17 -12   -26   6 -1   9       -1     -136
 [BC]Predator 16 -25 -37 -7 -75 -17 -5 -14 -27 -4 -13 3 -5 -8 3       2     -229
 [BC]Musashi 17 1 -14 13 -2 -3 19 0 6 3 5   -4 1           -3   22
 [BC]Metalwolf 18 -15 -55 -12 -10 -5 -8 -6 -2 -33 0 -2 -9 1   1 -2         -157
 [BC]Geada 19 5 24   7 -1 10 2 15 21 1   1 -2       3       86
 [BC]Assassino 20 -10 -35 6 -1 -7 4 -3   -21 -1 -4 -1                 -73
Deaths  -256 -1554 1341 -1012 -774 443 74 253 -368 500 483 -191 210 364 136 229 -22 157 -86 73 0


the diff intensity matrix
This matrix shows the same data as the diff matrix above, only that the frags and deaths share a common intensity color coding. Red shows the maximum values seen in frags, and deaths. Blue the minimum values.





the weapon usage & the frage, deaths & suicides
weapon usage
The y-axis is in %. Shown are your frags and deaths (suicides on the right hand side) as percentages of your total number of incidents (f+d+s). The x-axis denotes the weapons involved. The weapons are color coded.

As a good player your F (for frags) bars should be higher than your D (for deaths, these are frags other players scored against you using that same weapon) bars. And you can see right away what weapons you really have a grip on and with which you should practice more. See the next table for absolute values.

Weapon Usage
24.0
12.0
0
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
S
% Bl ShG SuG MG CG GL RL HB RG BFG Suis
frags / deaths / suicides
This table is color coded, the way the previous table was coded. It shows the absolute counts in frags, deaths, suicides and the appropriate percentage values. All your frags & deaths are summed up. The suicides are mentioned for completeness, see the suicide table for details.
Frags, Deaths, Suicides
 Frags   F %   Deaths   D %   Weapons
14 0.3% 5 0.1%  Blaster 
0 0.0% 0 0.0%  Shotgun 
85 1.6% 136 2.5%  Super Shotgun 
4 0.1% 0 0.0%  Machinegun 
70 1.3% 86 1.6%  Chaingun 
200 3.7% 283 5.3%  Grenade Launcher 
1293 24.0% 1168 21.7%  Rocket Launcher 
12 0.2% 7 0.1%  HyperBlaster 
1049 19.5% 751 14.0%  Railgun 
0 0.0% 0 0.0%  BFG10K 
2727 50.7% 2436 45.3%  
 
   Suis   S %   
  218 4.1%  Damage type summery 


the alternate weapon usage & the frage, deaths & suicides
alternate weapon usage
This table is much the same as the weapon usage table above. This table shows the player's use of the alternate weapon mode Rocket Arena IIprovides.

alternate frags / deaths / suicides
This table is much the same as the frags/deaths/suis table mentioned above. Absolute & percentage values of Alternate frag / death / suicide counts.

Note: Most games/mods do *not* have alternate weapon modes.


the suicides & damage types
On the left side of the table you will find a list of suicides Rocket Arena II provides.

On the right side all the player's in-game damage types are counted (not mattering if they have to do with suicides). The table splits them up and gives absolute and percentage values.

Note: Most games/mods do not provide extra damage type information.

Suicides
% of Total N° 218  Suicides   N°   Form of Death 
56.0%
 122   Checks the safety. 
11.0%
 24   Tried to put the pin back in. 
33.0%
 72   Died. 
   218   


the fph per map
fph per map
The most recently map *you* played are shown. The histogram displays the Frags per Hour (FPH). This is a measure of your fragging frequency. FPH is calculated in the following way:
FPH = (Frags - Deaths - Suicides) / (MapTime/3600)
MapTime is the time the map was up in seconds. So if you only make 2 or 3 frags then disconnect, your FPH will be bad for that map. Try to play the map to the next level change. High FPH values are possible by fragging all you can see, and doing it as quickly as possible without getting hit. This is *not* really criterium how good you are, it's more like a frag-frenzy indicator 8-).

Note: Some games/mods do not provide time/date or map name information.

fph & times
In this table many details on the last maps you have been playing are shown. You can check on the map names, when and for how long each map was played, the FPH and the netto values, used to calc the FPH.



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Using build v5.39 9/23/2002 6:38PM
 
Sunday, January 4th 21:00 2009
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