intro dm rank team rank buddy stats best of global rank matrix diff matrix help faq æs site
  Ranking last updated on Wednesday, August 6th 0:52 2008
for the server Blood Culture
h e l p
Some tables might be overwhelming at first. Here you can read up on how these tables are to be read. You will find they convey quite a lot of infos.

ranking
...The list of ranked players?
...The ranking table?
...The ranking matrix?
...The rank intensity matrix?
...The difference matrix?
...The diff intensity matrix?

player stats
...Weapon usage
...Frags/deaths/suis
...Alternate weapon usage
...Alternate frags/deaths/duis
...Suicides / damage types
...Frags per hour & map


the list of ranked players
Here is the list of players that have enough incidents and high netto% scores to make it into the top 20 list of ranked players. For your convenience names are alphabetically sorted.

Note that this page uses an intensity color coding. The player N° and color match those in the ranking matrix below. The 'top' players in ranking are colored in red, and the 'weakest' in blue.

Ranked Player List  -  Top 33
Player Player Player Player Player
 18   [BC]Arvy   25   [BC]DreH   31   [BC]IceMan   23   [BC]MeteBala   19   [BC]Rust  
 17   [BC]Assassino   29   [BC]Duka   6   [BC]Kenji   8   [BC]Nicchio   11   [BC]SlipK  
 20   [BC]Bada   12   [BC]Eniac   27   [BC]KruncH   24   [BC]Penides   2   [BC]Vlasick  
 32   [BC]Bernardo   5   [BC]Geada   13   [BC]MacCelo   28   [BC]Pittbul   15   [BC]Yokota  
 16   [BC]Bisuisan   1   [BC]Hajas   33   [BC]MadDog   10   [BC]Profeta   22   [BC]Yyeecc  
 21   [BC]Butcher   9   [BC]Healer   26   [BC]Magat5u   4   [BC]QuanttumM    
 30   [BC]DrakeBane   7   [BC]HendriK   3   [BC]Marraqy   14   [BC]Rsteimetz    


the ranking table
Using the rank matrix as data basis, a player list sorted by rank is calculated. The more frags you score against other players, without getting hit too much, the better your ranking. Also your suicide count should be low.

Note you are ranked against every other player in ranking. And every player counts the same. So if you lose against a few you can improve your ranking by hitting on others that are actually in ranking. So hitting weak players - these get filtered out - won't get you anywhere and only spoils the beginners fun.

player The player links point to a player specific stats page. Note: On that page *all* player related data is shown. The table here only shows the data relevant for ranking (a data subset).
rank Your rank, e.g. how good (efficient) you were playing. Values range from 0 to 100, where 50 is your average player that does not suicide much and gets hit as much as he hands out. So you will want to have values above 50... trust me ;).
contacts The number of players you hit or that hit on you. Maximum value is matrix size - 1 - and you are not counted.
incidents Sum of frags + deaths + suicides. Used to sort the ranking matrix, and also used to determine who will be ranked. Only players with high incident counts will be ranked - to ensure a good statistic.
nettos frags - deaths - suicides and netto% are a simply form of ranking - an efficiency.

Percent values are also indicated. The last line shows averages for each column.
Ranking for the Top 33
 Player    Rank    Contacts   Incidents   Frags    F%    Deaths    D%    Netto    N%  
1   [BC]Hajas   70.01 32  11752  7724  65  4028  34  3696  31 
2   [BC]Vlasick   68.86 14  387  254  65  133  34  121  31 
3   [BC]Marraqy   68.11 13  443  278  62  165  37  113  25 
4   [BC]QuanttumM   65.74 31  6356  3655  57  2701  42  954  15 
5   [BC]Geada   63.95 16  958  587  61  371  38  216  22 
6   [BC]Kenji   59.33 24  1252  724  57  528  42  196  15 
7   [BC]HendriK   58.59 12  284  159  55  125  44  34  11 
8   [BC]Nicchio   57.77 28  1921  939  48  982  51  -43  -2 
9   [BC]Healer   56.38 14  553  289  52  264  47  25  4 
10   [BC]Profeta   56.06 21  1815  888  48  927  51  -39  -2 
11   [BC]SlipK   53.84 16  873  441  50  432  49  1 
12   [BC]Eniac   53.58 32  6051  2725  45  3326  54  -601  -9 
13   [BC]MacCelo   53.23 17  236  119  50  117  49  0 
14   [BC]Rsteimetz   51.36 32  6391  2621  41  3770  58  -1149  -17 
15   [BC]Yokota   50.18 21  1733  788  45  945  54  -157  -9 
16   [BC]Bisuisan   49.29 12  109  45  41  64  58  -19  -17 
17   [BC]Assassino   48.25 26  2760  1101  39  1659  60  -558  -20 
18   [BC]Arvy   47.58 32  8646  3339  38  5307  61  -1968  -22 
19   [BC]Rust   46.16 25  2430  921  37  1509  62  -588  -24 
20   [BC]Bada   45.83 25  2787  1034  37  1753  62  -719  -25 
21   [BC]Butcher   45.39 16  327  145  44  182  55  -37  -11 
22   [BC]Yyeecc   45.01 20  816  293  35  523  64  -230  -28 
23   [BC]MeteBala   44.39 14  133  53  39  80  60  -27  -20 
24   [BC]Penides   38.34 16  249  78  31  171  68  -93  -37 
25   [BC]DreH   36.85 17  353  120  33  233  66  -113  -32 
26   [BC]Magat5u   36.70 14  115  45  39  70  60  -25  -21 
27   [BC]KruncH   35.84 13  110  36  32  74  67  -38  -34 
28   [BC]Pittbul   30.77 14  404  109  26  295  73  -186  -46 
29   [BC]Duka   30.32 21  1388  350  25  1038  74  -688  -49 
30   [BC]DrakeBane   29.07 214  59  27  155  72  -96  -44 
31   [BC]IceMan   23.56 17  571  113  19  458  80  -345  -60 
32   [BC]Bernardo   23.37 16  158  30  18  128  81  -98  -62 
33   [BC]MadDog   20.30 82  14  17  68  82  -54  -65 
  47.39  19.3  1898.7  911.4  48.0  987.3  52.0   


the ranking matrix
Foundation of all ranking is the following ranking matrix, that sums up all the frag, and death (suicide) data. The matrix is sorted by the player incident count, top left players played the most, bottom right played the least.

How to read the matrix
The horizontal lines begin with a player name and a color coded number, each value in the following columns (to the right) are frags this player scored *against* all the other players. Now locate the column (vertical) with the same player number, all values in that column show the same player's deaths. (The values on the diagonal used to be suicides, these where converted into virtual frags and redistributed among the players in ranking).

All the players frags are summed up in the last column (outer right). The last line in the matrix sums up all the deaths. Bottom right N° shows the total number of incidents (frags+deaths).

Note: Only the frags and deaths are shown/counted are relevant to ranking, and thereby have to do with the folks *in* ranking, this is a frag/death subset of the total number of frags/deaths of these players.

Ranking Matrix for the Top 20
Player 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20  Frags 
 [BC]Hajas 1   1660 1328 1199 569 361 565 469 423 171 168 300 128 83 109 122 93 46 63 47 7904
 [BC]Arvy 2 678   442 311 469 237 172 247 128 112 102 102 75 57 54 105 70 38 14 45 3458
 [BC]Rsteimetz 3 501 478   162 446 220 147 136 82 80 80 76 66 38 29 55 66 32 21 17 2732
 [BC]QuanttumM 4 1022 577 290   581 172 115 106 50 224 166 110 73 46 54 48 41 42 5 55 3777
 [BC]Eniac 5 288 616 443 294   138 202 142 78 87 89 124 41 47 56 29 36 13 19 42 2784
 [BC]Bada 6 135 208 146 73 83   59 94 55 20 69 51 27     22 21 27   4 1094
 [BC]Assassino 7 203 190 117 55 179 71   52 46 52 60 48 10   14 3 28 27 7 11 1173
 [BC]Rust 8 151 169 139 47 112 98 42   18 4 19 10 6 6 12 66 37 10 3 18 967
 [BC]Nicchio 9 272 202 89 31 82 103 65 25   7 10 14 16 8 13 8 3 12 1   961
 [BC]Profeta 10 94 171 98 138 142 36 73 14 10   61 52 19         5   12 925
 [BC]Yokota 11 92 137 93 78 88 72 68 24 5 54   60 23     1       16 811
 [BC]Duka 12 54 69 38 27 46 40 26 3 10 23 33   13         5   5 392
 [BC]Kenji 13 105 181 91 54 98 65 10 9 13 27 38 35   3 4 3       15 751
 [BC]Geada 14 77 131 75 62 99     28 17       3   43 17 5   15   572
 [BC]SlipK 15 75 97 54 26 67   14 10 9       5 29   3         389
 [BC]Yyeecc 16 34 73 45 12 19 16 3 55 4       2 7 7   24   3   304
 [BC]IceMan 17 16 19 13 14 14 6 4 26           1   11   1 1   126
 [BC]Healer 18 21 52 49 20 21 54 32 12 5 4   20         7       297
 [BC]Marraqy 19 44 44 45 6 53   10 14 1         26   14 12       269
 [BC]Pittbul 20 10 26 1 21 14 4 7 12   10 10 6 2               123
Deaths  3872 5100 3596 2630 3182 1693 1614 1478 954 875 905 1008 509 351 395 507 443 258 152 287 29809


the rank intensity matrix
This matrix shows the same data as the ranking matrix above, only that the frags and deaths share a common intensity color coding. Red shows the maximum values seen in frags, and deaths. Blue the minimum values.


the difference matrix
To make it easier to compare if you are being hit more by certain players, than you are hitting them, check out the following difference matrix. For each player pair i and j the matrix[i][j]-matrix[j][i] values are calculated. In other words, if in your horizontal player line you only see positive values then no one is fragging you more than you are fragging them. Negative values tell you who is ripping you off ;). Also notice the symmetry along the diagonal.
Difference Matrix for the Top 20
Player 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20  Frags 
 [BC]Hajas 1   982 827 177 281 226 362 318 151 77 76 246 23 6 34 88 77 25 19 37 4032
 [BC]Arvy 2 -982   -36 -266 -147 29 -18 78 -74 -59 -35 33 -106 -74 -43 32 51 -14 -30 19 -1642
 [BC]Rsteimetz 3 -827 36   -128 3 74 30 -3 -7 -18 -13 38 -25 -37 -25 10 53 -17 -24 16 -864
 [BC]QuanttumM 4 -177 266 128   287 99 60 59 19 86 88 83 19 -16 28 36 27 22 -1 34 1147
 [BC]Eniac 5 -281 147 -3 -287   55 23 30 -4 -55 1 78 -57 -52 -11 10 22 -8 -34 28 -398
 [BC]Bada 6 -226 -29 -74 -99 -55   -12 -4 -48 -16 -3 11 -38     6 15 -27   0 -599
 [BC]Assassino 7 -362 18 -30 -60 -23 12   10 -19 -21 -8 22 0   0 0 24 -5 -3 4 -441
 [BC]Rust 8 -318 -78 3 -59 -30 4 -10   -7 -10 -5 7 -3 -22 2 11 11 -2 -11 6 -511
 [BC]Nicchio 9 -151 74 7 -19 4 48 19 7   -3 5 4 3 -9 4 4 3 7 0   7
 [BC]Profeta 10 -77 59 18 -86 55 16 21 10 3   7 29 -8         1   2 50
 [BC]Yokota 11 -76 35 13 -88 -1 3 8 5 -5 -7   27 -15     1       6 -94
 [BC]Duka 12 -246 -33 -38 -83 -78 -11 -22 -7 -4 -29 -27   -22         -15   -1 -616
 [BC]Kenji 13 -23 106 25 -19 57 38 0 3 -3 8 15 22   0 -1 1       13 242
 [BC]Geada 14 -6 74 37 16 52     22 9       0   14 10 4   -11   221
 [BC]SlipK 15 -34 43 25 -28 11   0 -2 -4       1 -14   -4         -6
 [BC]Yyeecc 16 -88 -32 -10 -36 -10 -6 0 -11 -4   -1   -1 -10 4   13   -11   -203
 [BC]IceMan 17 -77 -51 -53 -27 -22 -15 -24 -11 -3         -4   -13   -6 -11   -317
 [BC]Healer 18 -25 14 17 -22 8 27 5 2 -7 -1   15         6       39
 [BC]Marraqy 19 -19 30 24 1 34   3 11 0         11   11 11       117
 [BC]Pittbul 20 -37 -19 -16 -34 -28 0 -4 -6   -2 -6 1 -13               -164
Deaths  -4032 1642 864 -1147 398 599 441 511 -7 -50 94 616 -242 -221 6 203 317 -39 -117 164 0


the diff intensity matrix
This matrix shows the same data as the diff matrix above, only that the frags and deaths share a common intensity color coding. Red shows the maximum values seen in frags, and deaths. Blue the minimum values.





the weapon usage & the frage, deaths & suicides
weapon usage
The y-axis is in %. Shown are your frags and deaths (suicides on the right hand side) as percentages of your total number of incidents (f+d+s). The x-axis denotes the weapons involved. The weapons are color coded.

As a good player your F (for frags) bars should be higher than your D (for deaths, these are frags other players scored against you using that same weapon) bars. And you can see right away what weapons you really have a grip on and with which you should practice more. See the next table for absolute values.

Weapon Usage
40.0
20.0
0
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
S
% Bl ShG SuG MG CG GL RL HB RG BFG Suis
frags / deaths / suicides
This table is color coded, the way the previous table was coded. It shows the absolute counts in frags, deaths, suicides and the appropriate percentage values. All your frags & deaths are summed up. The suicides are mentioned for completeness, see the suicide table for details.
Frags, Deaths, Suicides
 Frags   F %   Deaths   D %   Weapons
8 0.1% 8 0.1%  Blaster 
1 0.0% 0 0.0%  Shotgun 
604 5.1% 193 1.6%  Super Shotgun 
9 0.1% 0 0.0%  Machinegun 
67 0.6% 77 0.7%  Chaingun 
936 7.9% 296 2.5%  Grenade Launcher 
4718 40.0% 1669 14.2%  Rocket Launcher 
1 0.0% 2 0.0%  HyperBlaster 
1392 11.8% 1474 12.5%  Railgun 
0 0.0% 0 0.0%  BFG10K 
7736 65.6% 3719 31.6%  
 
   Suis   S %   
  329 2.8%  Damage type summery 


the alternate weapon usage & the frage, deaths & suicides
alternate weapon usage
This table is much the same as the weapon usage table above. This table shows the player's use of the alternate weapon mode Rocket Arena IIprovides.

alternate frags / deaths / suicides
This table is much the same as the frags/deaths/suis table mentioned above. Absolute & percentage values of Alternate frag / death / suicide counts.

Note: Most games/mods do *not* have alternate weapon modes.


the suicides & damage types
On the left side of the table you will find a list of suicides Rocket Arena II provides.

On the right side all the player's in-game damage types are counted (not mattering if they have to do with suicides). The table splits them up and gives absolute and percentage values.

Note: Most games/mods do not provide extra damage type information.

Suicides
% of Total N° 329  Suicides   N°   Form of Death 
52.9%
 174   Checks the safety. 
9.1%
 30   Tried to put the pin back in. 
38.0%
 125   Died. 
   329   


the fph per map
fph per map
The most recently map *you* played are shown. The histogram displays the Frags per Hour (FPH). This is a measure of your fragging frequency. FPH is calculated in the following way:
FPH = (Frags - Deaths - Suicides) / (MapTime/3600)
MapTime is the time the map was up in seconds. So if you only make 2 or 3 frags then disconnect, your FPH will be bad for that map. Try to play the map to the next level change. High FPH values are possible by fragging all you can see, and doing it as quickly as possible without getting hit. This is *not* really criterium how good you are, it's more like a frag-frenzy indicator 8-).

Note: Some games/mods do not provide time/date or map name information.

fph & times
In this table many details on the last maps you have been playing are shown. You can check on the map names, when and for how long each map was played, the FPH and the netto values, used to calc the FPH.



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Using build v5.39 9/23/2002 6:38PM
 
Wednesday, August 6th 0:52 2008
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