intro dm rank team rank buddy stats best of global rank matrix diff matrix help faq æs site
  Ranking last updated on Wednesday, August 6th 0:47 2008
for the server Blood Culture
h e l p
Some tables might be overwhelming at first. Here you can read up on how these tables are to be read. You will find they convey quite a lot of infos.

ranking
...The list of ranked players?
...The ranking table?
...The ranking matrix?
...The rank intensity matrix?
...The difference matrix?
...The diff intensity matrix?

player stats
...Weapon usage
...Frags/deaths/suis
...Alternate weapon usage
...Alternate frags/deaths/duis
...Suicides / damage types
...Frags per hour & map


the list of ranked players
Here is the list of players that have enough incidents and high netto% scores to make it into the top 20 list of ranked players. For your convenience names are alphabetically sorted.

Note that this page uses an intensity color coding. The player N° and color match those in the ranking matrix below. The 'top' players in ranking are colored in red, and the 'weakest' in blue.

Ranked Player List  -  Top 21
Player Player Player Player Player
 16   [BC]Arvy   14   [BC]Eniac   6   [BC]KruncH   3   [BC]Nicchio   21   [BC]Velox  
 11   [BC]Assassino   12   [BC]Ganja   8   [BC]MacCelo   17   [BC]PaNiCo    
 10   [BC]Bada   1   [BC]Hajas   18   [BC]Magat5u   5   [BC]Profeta    
 20   [BC]Bernardo   4   [BC]Healer   13   [BC]MeteBala   2   [BC]QuanttumM    
 19   [BC]Duka   7   [BC]Kenji   15   [BC]MkThEbEsT   9   [BC]Rsteimetz    


the ranking table
Using the rank matrix as data basis, a player list sorted by rank is calculated. The more frags you score against other players, without getting hit too much, the better your ranking. Also your suicide count should be low.

Note you are ranked against every other player in ranking. And every player counts the same. So if you lose against a few you can improve your ranking by hitting on others that are actually in ranking. So hitting weak players - these get filtered out - won't get you anywhere and only spoils the beginners fun.

player The player links point to a player specific stats page. Note: On that page *all* player related data is shown. The table here only shows the data relevant for ranking (a data subset).
rank Your rank, e.g. how good (efficient) you were playing. Values range from 0 to 100, where 50 is your average player that does not suicide much and gets hit as much as he hands out. So you will want to have values above 50... trust me ;).
contacts The number of players you hit or that hit on you. Maximum value is matrix size - 1 - and you are not counted.
incidents Sum of frags + deaths + suicides. Used to sort the ranking matrix, and also used to determine who will be ranked. Only players with high incident counts will be ranked - to ensure a good statistic.
nettos frags - deaths - suicides and netto% are a simply form of ranking - an efficiency.

Percent values are also indicated. The last line shows averages for each column.
Ranking for the Top 21
 Player    Rank    Contacts   Incidents   Frags    F%    Deaths    D%    Netto    N%  
1   [BC]Hajas   75.61 20  12108  8438  69  3670  30  4768  39 
2   [BC]QuanttumM   67.90 20  7259  4170  57  3089  42  1081  14 
3   [BC]Nicchio   60.53 16  2425  1262  52  1163  47  99  4 
4   [BC]Healer   60.23 14  690  375  54  315  45  60  8 
5   [BC]Profeta   58.21 20  3687  1920  52  1767  47  153  4 
6   [BC]KruncH   55.90 20  2681  1296  48  1385  51  -89  -3 
7   [BC]Kenji   55.40 17  2054  1096  53  958  46  138  6 
8   [BC]MacCelo   54.42 19  3083  1378  44  1705  55  -327  -10 
9   [BC]Rsteimetz   52.61 20  6280  2558  40  3722  59  -1164  -18 
10   [BC]Bada   48.21 20  3712  1441  38  2271  61  -830  -22 
11   [BC]Assassino   48.01 19  2977  1127  37  1850  62  -723  -24 
12   [BC]Ganja   44.00 66  27  40  39  59  -12  -18 
13   [BC]MeteBala   42.56 13  163  52  31  111  68  -59  -36 
14   [BC]Eniac   42.43 15  320  118  36  202  63  -84  -26 
15   [BC]MkThEbEsT   41.47 12  207  85  41  122  58  -37  -17 
16   [BC]Arvy   37.91 19  5883  1899  32  3984  67  -2085  -35 
17   [BC]PaNiCo   36.54 11  241  81  33  160  66  -79  -32 
18   [BC]Magat5u   34.99 16  453  138  30  315  69  -177  -39 
19   [BC]Duka   30.11 18  4476  1020  22  3456  77  -2436  -54 
20   [BC]Bernardo   28.55 14  431  118  27  313  72  -195  -45 
21   [BC]Velox   15.34 130  16  12  114  87  -98  -75 
  47.19  16.1  2825.0  1362.6  48.2  1462.4  51.8   


the ranking matrix
Foundation of all ranking is the following ranking matrix, that sums up all the frag, and death (suicide) data. The matrix is sorted by the player incident count, top left players played the most, bottom right played the least.

How to read the matrix
The horizontal lines begin with a player name and a color coded number, each value in the following columns (to the right) are frags this player scored *against* all the other players. Now locate the column (vertical) with the same player number, all values in that column show the same player's deaths. (The values on the diagonal used to be suicides, these where converted into virtual frags and redistributed among the players in ranking).

All the players frags are summed up in the last column (outer right). The last line in the matrix sums up all the deaths. Bottom right N° shows the total number of incidents (frags+deaths).

Note: Only the frags and deaths are shown/counted are relevant to ranking, and thereby have to do with the folks *in* ranking, this is a frag/death subset of the total number of frags/deaths of these players.

Ranking Matrix for the Top 20
Player 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20  Frags 
 [BC]Hajas 1   1559 1419 1038 1135 635 384 461 694 576 395 216 80 67 10 22 57 30 53 48 8879
 [BC]QuanttumM 2 1231   460 535 403 356 414 274 142 173 61 147 53 30 81 24 3 16 5 6 4414
 [BC]Rsteimetz 3 479 253   447 284 350 138 133 197 165 67 71 26 21 58 18 41 10 3 21 2782
 [BC]Arvy 4 262 184 277   417 129 139 153 148 47 96 99 26 34 21 22 10 11 6   2081
 [BC]Duka 5 200 80 103 295   96 52 80 69 33 53 42 23 8 16 8 3 17 1   1179
 [BC]Bada 6 209 149 291 197 192   48 52 110 117 46 44 16 21 27 7 8 5 3 21 1563
 [BC]Profeta 7 206 332 192 267 173 92   151 171 81 183 77 20 25 17 40 13 14   1 2055
 [BC]MacCelo 8 158 128 160 262 194 74 114   101 91 70 59 13 22 2 18 6 7 1   1480
 [BC]Assassino 9 205 48 162 236 142 86 92 95   34 27 36 8 12 29 11 3 2 2 3 1233
 [BC]KruncH 10 265 112 264 83 68 203 91 131 70   11 7   4 29 3 15 2 8 14 1380
 [BC]Nicchio 11 228 64 115 192 163 90 147 91 47 11   103 20 31 7 21     20   1350
 [BC]Kenji 12 138 77 134 245 125 83 78 50 54 10 108   28 27 1 1   6 7   1172
 [BC]Healer 13 34 48 59 56 67 20 19 9 16 4 16 35   3 14           400
 [BC]Magat5u 14 9 10 6 30 32 12 12 7 5 2 10 10 1     5   2 2   155
 [BC]Bernardo 15 1 21 27 20 15 13 9 1 10 14 1   1               133
 [BC]Eniac 16 6 16 13 22 17 4 8 2 9 7 12 4   7 1   1       129
 [BC]PaNiCo 17 12   24 23 1 5 10 3 1 8           2         89
 [BC]MkThEbEsT 18 8 4 8 23 19 9 9 3 5     4                 92
 [BC]MeteBala 19 13 1 2 7 9 2 1 3 1 4 7 4   3             57
 [BC]Velox 20 2 1 5     9       3                     20
Deaths  3666 3087 3721 3978 3456 2268 1765 1699 1850 1380 1163 958 315 315 313 202 160 122 111 114 30643


the rank intensity matrix
This matrix shows the same data as the ranking matrix above, only that the frags and deaths share a common intensity color coding. Red shows the maximum values seen in frags, and deaths. Blue the minimum values.


the difference matrix
To make it easier to compare if you are being hit more by certain players, than you are hitting them, check out the following difference matrix. For each player pair i and j the matrix[i][j]-matrix[j][i] values are calculated. In other words, if in your horizontal player line you only see positive values then no one is fragging you more than you are fragging them. Negative values tell you who is ripping you off ;). Also notice the symmetry along the diagonal.
Difference Matrix for the Top 20
Player 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20  Frags 
 [BC]Hajas 1   328 940 776 935 426 178 303 489 311 167 78 46 58 9 16 45 22 40 46 5213
 [BC]QuanttumM 2 -328   207 351 323 207 82 146 94 61 -3 70 5 20 60 8 3 12 4 5 1327
 [BC]Rsteimetz 3 -940 -207   170 181 59 -54 -27 35 -99 -48 -63 -33 15 31 5 17 2 1 16 -939
 [BC]Arvy 4 -776 -351 -170   122 -68 -128 -109 -88 -36 -96 -146 -30 4 1 0 -13 -12 -1   -1897
 [BC]Duka 5 -935 -323 -181 -122   -96 -121 -114 -73 -35 -110 -83 -44 -24 1 -9 2 -2 -8   -2277
 [BC]Bada 6 -426 -207 -59 68 96   -44 -22 24 -86 -44 -39 -4 9 14 3 3 -4 1 12 -705
 [BC]Profeta 7 -178 -82 54 128 121 44   37 79 -10 36 -1 1 13 8 32 3 5 -1 1 290
 [BC]MacCelo 8 -303 -146 27 109 114 22 -37   6 -40 -21 9 4 15 1 16 3 4 -2   -219
 [BC]Assassino 9 -489 -94 -35 88 73 -24 -79 -6   -36 -20 -18 -8 7 19 2 2 -3 1 3 -617
 [BC]KruncH 10 -311 -61 99 36 35 86 10 40 36   0 -3 -4 2 15 -4 7 2 4 11 0
 [BC]Nicchio 11 -167 3 48 96 110 44 -36 21 20 0   -5 4 21 6 9     13   187
 [BC]Kenji 12 -78 -70 63 146 83 39 1 -9 18 3 5   -7 17 1 -3   2 3   214
 [BC]Healer 13 -46 -5 33 30 44 4 -1 -4 8 4 -4 7   2 13           85
 [BC]Magat5u 14 -58 -20 -15 -4 24 -9 -13 -15 -7 -2 -21 -17 -2     -2   2 -1   -160
 [BC]Bernardo 15 -9 -60 -31 -1 -1 -14 -8 -1 -19 -15 -6 -1 -13     -1         -180
 [BC]Eniac 16 -16 -8 -5 0 9 -3 -32 -16 -2 4 -9 3   2 1   -1       -73
 [BC]PaNiCo 17 -45 -3 -17 13 -2 -3 -3 -3 -2 -7           1         -71
 [BC]MkThEbEsT 18 -22 -12 -2 12 2 4 -5 -4 3 -2   -2   -2             -30
 [BC]MeteBala 19 -40 -4 -1 1 8 -1 1 2 -1 -4 -13 -3   1             -54
 [BC]Velox 20 -46 -5 -16     -12 -1   -3 -11                     -94
Deaths  -5213 -1327 939 1897 2277 705 -290 219 617 0 -187 -214 -85 160 180 73 71 30 54 94 0


the diff intensity matrix
This matrix shows the same data as the diff matrix above, only that the frags and deaths share a common intensity color coding. Red shows the maximum values seen in frags, and deaths. Blue the minimum values.





the weapon usage & the frage, deaths & suicides
weapon usage
The y-axis is in %. Shown are your frags and deaths (suicides on the right hand side) as percentages of your total number of incidents (f+d+s). The x-axis denotes the weapons involved. The weapons are color coded.

As a good player your F (for frags) bars should be higher than your D (for deaths, these are frags other players scored against you using that same weapon) bars. And you can see right away what weapons you really have a grip on and with which you should practice more. See the next table for absolute values.

Weapon Usage
41.1
20.6
0
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
S
% Bl ShG SuG MG CG GL RL HB RG BFG Suis
frags / deaths / suicides
This table is color coded, the way the previous table was coded. It shows the absolute counts in frags, deaths, suicides and the appropriate percentage values. All your frags & deaths are summed up. The suicides are mentioned for completeness, see the suicide table for details.
Frags, Deaths, Suicides
 Frags   F %   Deaths   D %   Weapons
14 0.1% 4 0.0%  Blaster 
2 0.0% 1 0.0%  Shotgun 
551 4.5% 147 1.2%  Super Shotgun 
16 0.1% 0 0.0%  Machinegun 
7 0.1% 52 0.4%  Chaingun 
1018 8.4% 377 3.1%  Grenade Launcher 
5010 41.1% 1605 13.2%  Rocket Launcher 
0 0.0% 2 0.0%  HyperBlaster 
1850 15.2% 1215 10.0%  Railgun 
4 0.0% 1 0.0%  BFG10K 
8472 69.6% 3404 27.9%  
 
   Suis   S %   
  304 2.5%  Damage type summery 


the alternate weapon usage & the frage, deaths & suicides
alternate weapon usage
This table is much the same as the weapon usage table above. This table shows the player's use of the alternate weapon mode Rocket Arena IIprovides.

alternate frags / deaths / suicides
This table is much the same as the frags/deaths/suis table mentioned above. Absolute & percentage values of Alternate frag / death / suicide counts.

Note: Most games/mods do *not* have alternate weapon modes.


the suicides & damage types
On the left side of the table you will find a list of suicides Rocket Arena II provides.

On the right side all the player's in-game damage types are counted (not mattering if they have to do with suicides). The table splits them up and gives absolute and percentage values.

Note: Most games/mods do not provide extra damage type information.

Suicides
% of Total N° 304  Suicides   N°   Form of Death 
55.9%
 170   Checks the safety. 
9.2%
 28   Tried to put the pin back in. 
34.9%
 106   Died. 
   304   


the fph per map
fph per map
The most recently map *you* played are shown. The histogram displays the Frags per Hour (FPH). This is a measure of your fragging frequency. FPH is calculated in the following way:
FPH = (Frags - Deaths - Suicides) / (MapTime/3600)
MapTime is the time the map was up in seconds. So if you only make 2 or 3 frags then disconnect, your FPH will be bad for that map. Try to play the map to the next level change. High FPH values are possible by fragging all you can see, and doing it as quickly as possible without getting hit. This is *not* really criterium how good you are, it's more like a frag-frenzy indicator 8-).

Note: Some games/mods do not provide time/date or map name information.

fph & times
In this table many details on the last maps you have been playing are shown. You can check on the map names, when and for how long each map was played, the FPH and the netto values, used to calc the FPH.



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Using build v5.39 9/23/2002 6:38PM
 
Wednesday, August 6th 0:47 2008
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