intro dm rank team rank buddy stats best of global rank matrix diff matrix help faq æs site
  Ranking last updated on Wednesday, August 6th 0:47 2008
for the server Blood Culture
h e l p
Some tables might be overwhelming at first. Here you can read up on how these tables are to be read. You will find they convey quite a lot of infos.

ranking
...The list of ranked players?
...The ranking table?
...The ranking matrix?
...The rank intensity matrix?
...The difference matrix?
...The diff intensity matrix?

player stats
...Weapon usage
...Frags/deaths/suis
...Alternate weapon usage
...Alternate frags/deaths/duis
...Suicides / damage types
...Frags per hour & map


the list of ranked players
Here is the list of players that have enough incidents and high netto% scores to make it into the top 20 list of ranked players. For your convenience names are alphabetically sorted.

Note that this page uses an intensity color coding. The player N° and color match those in the ranking matrix below. The 'top' players in ranking are colored in red, and the 'weakest' in blue.

Ranked Player List  -  Top 23
Player Player Player Player Player
 15   [BC]Assassino   9   [BC]GandalF   8   [BC]KruncH   6   [BC]Profeta   5   [BC]SlipK  
 18   [BC]Bada   11   [BC]Ganja   14   [BC]MaHaSiaH   3   [BC]QuanttumM   19   [BC]Smirnoff  
 21   [BC]Bernardo   1   [BC]Hajas   16   [BC]MacCelo   7   [BC]Rico   2   [BC]Vlasick  
 22   [BC]Duka   10   [BC]Hamad   13   [BC]MeteBala   17   [BC]Rsteimetz    
 23   [BC]ElMatador   12   [BC]JoiN   20   [BC]MrPoser   4   [BC]SharK    


the ranking table
Using the rank matrix as data basis, a player list sorted by rank is calculated. The more frags you score against other players, without getting hit too much, the better your ranking. Also your suicide count should be low.

Note you are ranked against every other player in ranking. And every player counts the same. So if you lose against a few you can improve your ranking by hitting on others that are actually in ranking. So hitting weak players - these get filtered out - won't get you anywhere and only spoils the beginners fun.

player The player links point to a player specific stats page. Note: On that page *all* player related data is shown. The table here only shows the data relevant for ranking (a data subset).
rank Your rank, e.g. how good (efficient) you were playing. Values range from 0 to 100, where 50 is your average player that does not suicide much and gets hit as much as he hands out. So you will want to have values above 50... trust me ;).
contacts The number of players you hit or that hit on you. Maximum value is matrix size - 1 - and you are not counted.
incidents Sum of frags + deaths + suicides. Used to sort the ranking matrix, and also used to determine who will be ranked. Only players with high incident counts will be ranked - to ensure a good statistic.
nettos frags - deaths - suicides and netto% are a simply form of ranking - an efficiency.

Percent values are also indicated. The last line shows averages for each column.
Ranking for the Top 23
 Player    Rank    Contacts   Incidents   Frags    F%    Deaths    D%    Netto    N%  
1   [BC]Hajas   76.83 21  12358  9019  72  3339  27  5680  45 
2   [BC]Vlasick   67.70 13  539  329  61  210  38  119  22 
3   [BC]QuanttumM   65.60 20  3591  1904  53  1687  46  217  6 
4   [BC]SharK   62.66 54  29  53  25  46  7 
5   [BC]SlipK   57.28 20  4595  2065  44  2530  55  -465  -10 
6   [BC]Profeta   56.93 16  2916  1420  48  1496  51  -76  -2 
7   [BC]Rico   54.63 20  2102  902  42  1200  57  -298  -14 
8   [BC]KruncH   54.37 22  5863  2476  42  3387  57  -911  -15 
9   [BC]GandalF   53.53 74  36  48  38  51  -2  -2 
10   [BC]Hamad   51.66 17  1273  569  44  704  55  -135  -10 
11   [BC]Ganja   51.28 21  2735  1115  40  1620  59  -505  -18 
12   [BC]JoiN   48.03 154  59  38  95  61  -36  -23 
13   [BC]MeteBala   47.66 13  282  109  38  173  61  -64  -22 
14   [BC]MaHaSiaH   46.90 392  156  39  236  60  -80  -20 
15   [BC]Assassino   45.92 17  1575  563  35  1012  64  -449  -28 
16   [BC]MacCelo   44.47 14  1868  706  37  1162  62  -456  -24 
17   [BC]Rsteimetz   44.03 22  5978  2118  35  3860  64  -1742  -29 
18   [BC]Bada   34.55 18  2289  615  26  1674  73  -1059  -46 
19   [BC]Smirnoff   34.18 50  11  22  39  78  -28  -56 
20   [BC]MrPoser   30.12 161  45  27  116  72  -71  -44 
21   [BC]Bernardo   23.64 14  651  138  21  513  78  -375  -57 
22   [BC]Duka   23.24 16  1202  219  18  983  81  -764  -63 
23   [BC]ElMatador   21.66 14  108  14  12  94  87  -80  -74 
  47.69  14.8  2209.1  1070.3  48.4  1138.8  51.6   


the ranking matrix
Foundation of all ranking is the following ranking matrix, that sums up all the frag, and death (suicide) data. The matrix is sorted by the player incident count, top left players played the most, bottom right played the least.

How to read the matrix
The horizontal lines begin with a player name and a color coded number, each value in the following columns (to the right) are frags this player scored *against* all the other players. Now locate the column (vertical) with the same player number, all values in that column show the same player's deaths. (The values on the diagonal used to be suicides, these where converted into virtual frags and redistributed among the players in ranking).

All the players frags are summed up in the last column (outer right). The last line in the matrix sums up all the deaths. Bottom right N° shows the total number of incidents (frags+deaths).

Note: Only the frags and deaths are shown/counted are relevant to ranking, and thereby have to do with the folks *in* ranking, this is a frag/death subset of the total number of frags/deaths of these players.

Ranking Matrix for the Top 20
Player 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20  Frags 
 [BC]Hajas 1   1566 1646 1165 916 516 822 364 600 300 471 188 364 73 76 133 62 17 62 49 9390
 [BC]Rsteimetz 2 425   332 219 158 119 146 240 73 130 94 58 140 82 14 18 18 20 8 8 2302
 [BC]KruncH 3 621 529   240 102 207 108 237 100 106 78 107 40 76 25 22 21 8 4 8 2639
 [BC]SlipK 4 449 350 240   100 115 92 202 104 114 80 54 74 112   45 20 35 8 9 2203
 [BC]QuanttumM 5 593 261 195 171   148 65 119 92 106 28 92 32 32 26 4 19 3     1986
 [BC]Profeta 6 207 203 215 130 112   87 77 36 166 98 36 98 23 20   3     1 1512
 [BC]Ganja 7 246 198 136 83 48 75   112 44 64 38 33 13 45 7 8 8 14 9 3 1184
 [BC]Bada 8 74 125 121 68 28 29 41   31 29 31 29 51 15 6   1 2   2 683
 [BC]Rico 9 224 103 111 118 38 32 49 101   35 25 43 28 7 8 6 14 16 4 2 964
 [BC]MacCelo 10 79 133 89 58 57 105 46 49 28   31 22 49 2 14           762
 [BC]Assassino 11 138 74 73 80 15 59 40 49 15 20   2 17 15 7   4 1     609
 [BC]Hamad 12 65 79 89 64 53 32 32 51 27 25 9   45 26 6   1     3 607
 [BC]Duka 13 44 55 15 18 4 22 2 42 10 17 5 17     1   1     2 255
 [BC]Bernardo 14 5 34 30 37 3 2 13 15 4 2 8 4 1               158
 [BC]Vlasick 15 65 26 43   33 32 23 12 9 48 14 11 25 5             346
 [BC]MaHaSiaH 16 50 39 23 39 3   7   5                       166
 [BC]MeteBala 17 14 33 15 11 7 3 11 1 7   1 4 6             4 117
 [BC]MrPoser 18 3 9 5 16 1   7 1 8                       50
 [BC]JoiN 19 20 10 5 6     16   4   1                 1 63
 [BC]ElMatador 20 2 3 1   1   2   3     2         1       15
Deaths  3324 3830 3384 2523 1679 1496 1609 1672 1200 1162 1012 702 983 513 210 236 173 116 95 92 26011


the rank intensity matrix
This matrix shows the same data as the ranking matrix above, only that the frags and deaths share a common intensity color coding. Red shows the maximum values seen in frags, and deaths. Blue the minimum values.


the difference matrix
To make it easier to compare if you are being hit more by certain players, than you are hitting them, check out the following difference matrix. For each player pair i and j the matrix[i][j]-matrix[j][i] values are calculated. In other words, if in your horizontal player line you only see positive values then no one is fragging you more than you are fragging them. Negative values tell you who is ripping you off ;). Also notice the symmetry along the diagonal.
Difference Matrix for the Top 20
Player 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20  Frags 
 [BC]Hajas 1   1141 1025 716 323 309 576 290 376 221 333 123 320 68 11 83 48 14 42 47 6066
 [BC]Rsteimetz 2 -1141   -197 -131 -103 -84 -52 115 -30 -3 20 -21 85 48 -12 -21 -15 11 -2 5 -1528
 [BC]KruncH 3 -1025 197   0 -93 -8 -28 116 -11 17 5 18 25 46 -18 -1 6 3 -1 7 -745
 [BC]SlipK 4 -716 131 0   -71 -15 9 134 -14 56 0 -10 56 75   6 9 19 2 9 -320
 [BC]QuanttumM 5 -323 103 93 71   36 17 91 54 49 13 39 28 29 -7 1 12 2   -1 307
 [BC]Profeta 6 -309 84 8 15 -36   12 48 4 61 39 4 76 21 -12   0     1 16
 [BC]Ganja 7 -576 52 28 -9 -17 -12   71 -5 18 -2 1 11 32 -16 1 -3 7 -7 1 -425
 [BC]Bada 8 -290 -115 -116 -134 -91 -48 -71   -70 -20 -18 -22 9 0 -6   0 1   2 -989
 [BC]Rico 9 -376 30 11 14 -54 -4 5 70   7 10 16 18 3 -1 1 7 8 0 -1 -236
 [BC]MacCelo 10 -221 3 -17 -56 -49 -61 -18 20 -7   11 -3 32 0 -34           -400
 [BC]Assassino 11 -333 -20 -5 0 -13 -39 2 18 -10 -11   -7 12 7 -7   3 1 -1   -403
 [BC]Hamad 12 -123 21 -18 10 -39 -4 -1 22 -16 3 7   28 22 -5   -3     1 -95
 [BC]Duka 13 -320 -85 -25 -56 -28 -76 -11 -9 -18 -32 -12 -28   -1 -24   -5     2 -728
 [BC]Bernardo 14 -68 -48 -46 -75 -29 -21 -32 0 -3 0 -7 -22 1   -5           -355
 [BC]Vlasick 15 -11 12 18   7 12 16 6 1 34 7 5 24 5             136
 [BC]MaHaSiaH 16 -83 21 1 -6 -1   -1   -1                       -70
 [BC]MeteBala 17 -48 15 -6 -9 -12 0 3 0 -7   -3 3 5             3 -56
 [BC]MrPoser 18 -14 -11 -3 -19 -2   -7 -1 -8   -1                   -66
 [BC]JoiN 19 -42 2 1 -2     7   0   1                 1 -32
 [BC]ElMatador 20 -47 -5 -7 -9 1 -1 -1 -2 1     -1 -2       -3   -1   -77
Deaths  -6066 1528 745 320 -307 -16 425 989 236 400 403 95 728 355 -136 70 56 66 32 77 0


the diff intensity matrix
This matrix shows the same data as the diff matrix above, only that the frags and deaths share a common intensity color coding. Red shows the maximum values seen in frags, and deaths. Blue the minimum values.





the weapon usage & the frage, deaths & suicides
weapon usage
The y-axis is in %. Shown are your frags and deaths (suicides on the right hand side) as percentages of your total number of incidents (f+d+s). The x-axis denotes the weapons involved. The weapons are color coded.

As a good player your F (for frags) bars should be higher than your D (for deaths, these are frags other players scored against you using that same weapon) bars. And you can see right away what weapons you really have a grip on and with which you should practice more. See the next table for absolute values.

Weapon Usage
44.8
22.4
0
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
S
% Bl ShG SuG MG CG GL RL HB RG BFG Suis
frags / deaths / suicides
This table is color coded, the way the previous table was coded. It shows the absolute counts in frags, deaths, suicides and the appropriate percentage values. All your frags & deaths are summed up. The suicides are mentioned for completeness, see the suicide table for details.
Frags, Deaths, Suicides
 Frags   F %   Deaths   D %   Weapons
31 0.2% 16 0.1%  Blaster 
31 0.2% 8 0.1%  Shotgun 
213 1.7% 70 0.6%  Super Shotgun 
22 0.2% 8 0.1%  Machinegun 
7 0.1% 44 0.3%  Chaingun 
902 7.1% 238 1.9%  Grenade Launcher 
5658 44.8% 1832 14.5%  Rocket Launcher 
3 0.0% 1 0.0%  HyperBlaster 
2280 18.1% 978 7.7%  Railgun 
16 0.1% 5 0.0%  BFG10K 
9163 72.5% 3200 25.3%  
 
   Suis   S %   
  268 2.1%  Damage type summery 


the alternate weapon usage & the frage, deaths & suicides
alternate weapon usage
This table is much the same as the weapon usage table above. This table shows the player's use of the alternate weapon mode Rocket Arena IIprovides.

alternate frags / deaths / suicides
This table is much the same as the frags/deaths/suis table mentioned above. Absolute & percentage values of Alternate frag / death / suicide counts.

Note: Most games/mods do *not* have alternate weapon modes.


the suicides & damage types
On the left side of the table you will find a list of suicides Rocket Arena II provides.

On the right side all the player's in-game damage types are counted (not mattering if they have to do with suicides). The table splits them up and gives absolute and percentage values.

Note: Most games/mods do not provide extra damage type information.

Suicides
% of Total N° 268  Suicides   N°   Form of Death 
66.4%
 178   Checks the safety. 
11.2%
 30   Tried to put the pin back in. 
22.4%
 60   Died. 
   268   


the fph per map
fph per map
The most recently map *you* played are shown. The histogram displays the Frags per Hour (FPH). This is a measure of your fragging frequency. FPH is calculated in the following way:
FPH = (Frags - Deaths - Suicides) / (MapTime/3600)
MapTime is the time the map was up in seconds. So if you only make 2 or 3 frags then disconnect, your FPH will be bad for that map. Try to play the map to the next level change. High FPH values are possible by fragging all you can see, and doing it as quickly as possible without getting hit. This is *not* really criterium how good you are, it's more like a frag-frenzy indicator 8-).

Note: Some games/mods do not provide time/date or map name information.

fph & times
In this table many details on the last maps you have been playing are shown. You can check on the map names, when and for how long each map was played, the FPH and the netto values, used to calc the FPH.



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Wednesday, August 6th 0:47 2008
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